Yesterday, I received my x-mas gift from Chris in the mail (by the way, thanks Chris!).
I knew it was going to be a Xbox 360 game, but I wasn’t sure on which one it would be. It turns out that the game I received was Mass Effect.
For those of you who don’t know, Mass Effect is a Role Playing Game (RPG)/First Person Shooter (FPS) from developer BioWare. BioWare has made some of the greatest RPGs to date (Star Wars: Knights of the Old Republic and Jade Empire). With Mass Effect, they took a similar role playing system and added in the FPS elements.
Mass Effect’s plot revolves around future space travel. Set in the year 2183, Humans have discovered technology from an ancient civilization that has allowed huge advances in space travel. Now, a new relic (a beacon) has been found on a planet called “Eden Prime.” Now it is up to you to find the beacon and what its deal is.
You start off by customizing your lead character. This customization has both really awesome elements and really lame elements. You can start off with the standardized character or go in and adjust it to your liking. You are an idiot if you use the standard character. Once in the customization screen, you get to enter any first name you want. Unfortunately, you are stuck with the last name “Shepard.” After you have chosen your name (I went with the highly unique, “Mike”), you choose your background story. This is supposed to change up game play a bit, as different people treat the different backgrounds differently (can you tell I only took one English course through out college?). Anyway, I made my dude a guy from the colonies who is known to be ruthless (i.e. not the most socially apt, but is known for getting tough jobs done).
Once your background is set, you get to choose your class. Here you have 6 different choices (I hear you can unlock an additional 6 classes, but we’ll see about that in the future). There are really three main classes (Soldier, Engineer, and Adept) with the other three being some combination of the main classes. Soldiers are self explanatory. Engineers are apt at using mechanical devices (can hack computers, heal up the group, use multi-tools, etc.). Adepts are essentially wizards/force power users. I choose a combination of Soldier and Engineer (called Infiltrator). The infiltrator is known for finding ways to get to higher ground and then using a sniper rifle to pick off enemies (I decided that sounded like fun).
The next step is to customize the face. Unlike KOTOR or Jade Empire, Mass Effect offers more customization than 10 preset faces. With Mass Effect, you can go in and adjust every little detail about the character. Eventually, you can get the character to look a lot like you (unless you are heavy set. They don’t offer any ability to make a fat face). I personally spent at least 15 minutes figuring out exactly how to adjust the face to match my own. I did a pretty good job, but my character ended up looking more like Michael Westen from Burn Notice than it did like me. I’m going to blame this on the poor viewing options while creating your character. You can look at your character dead on or have him/her look in any direction. Unfortunately, this doesn’t allow for a good estimation of everything on the face. So, my character ended up with high cheekbones and lips that jutted way out away from the face.
Overall, the amount of customization more than offsets the few nagging issues. So, before the story even starts, it is rocking.
After you are done messing around with your character, you start up the actual story. A couple of cut scenes play and you are thrown into the middle of an unfamiliar ship. You can walk around and talk to the various crew members and see what they have to say (similar to other RPGs).
When you do have a conversation with someone, you will be prompted by a dialog menu. It’s a bit different than it was with KOTOR and Jade Empire, though. Here you select one of the options and your character will say something along the same lines. It’s pretty cool. Then, while the conversation is going on, you get pictures of more than just the faces of the characters. It makes each conversation feel like a cut scene.
As you are talking to people and listening to the voice actors, you will probably pick voices you have heard before. Within the first five minutes, I had picked out the voices of Keith David (“This never would have happened to Woogie!” or ”How’d you get the beans above the frank?”), Seth Green (from pretty much everything cool in the last 5 years), and the dude who played Carth Onasi in KOTOR (Raphael Sbarge). From looking at Wikipedia, if you go with a Female lead character, it is voiced by the lady who did Bastilla from KOTOR. The male lead is done by one of the Jade Empire guys, but I didn’t recognize the voice. Basically, the voice actors are good.
So, after you get done chit chatting, it’s time for some action. Seeing as though this is in part a FPS, there should be some action. Well, it turns out that it isn’t really a FPS, it is an Over-the-Shoulder Third Person Shooter (or OtSTPS). The problem with this style is that it is very difficult to see things and aim accurately (at least so far it has been). So, you end up with villains sitting in your lap while you freak out trying to shoot them at point blank range and not hitting them. Now, I have only play the game for an hour and a half, and at least half of that time was the customization and conversations. So, I might be complaining about something that ends up working well with time (i.e. I love the way Halo operates, but I had extreme difficulties for the first couple of hours with that game).
So far, the game has been good, but things just have felt as exciting as they have been for KOTOR or Jade Empire. The character customization is deep, but with a couple of issues. The RPG style conversations are good, but give off the feeling that you are always in a cut scene, which makes the game come off a little clumsy in my opinion. Then when you do get to the action, it is difficult to operate things, but that could just be the learning curve. Also, I have yet to use any kind of force power/engineer power. That whole system seems complex and out of place so far. But as I go through the game, I am realizing that these are problems that are more about me not being used to the game yet.
Basically, this game seems to be a bit polarizing. It all depends on your level of ADD. I’m pretty patient and I could see myself really getting into the game the more I play it. On the other hand, Super ADD Boy would probably give it up after the first couple of hours because of all the dialog and “cut-scenes.”
So, if this sounds like a good time, then go out and pick it up. If you have ADD, then you probably haven’t read this far (or you just skipped to the bottom). In that case, this game probably isn’t for you. If you are unsure, I’d say it’s at least worth the rental price to find out.